package org.constant;
/**
 * @author : DengYing
 * @CreateDate : 2017年8月18日 上午10:37:07
 * @Description ：事件条件参数KEY
 */
public class EventConditionKey {
	public static final String EVENT_RESULT_TYPE = "type";

	/** 条件类型 */
	public static final String CONDITION_TYPE = "conditionType";
	
	public static final String EVENT_RESULT_DATA = "data";

	/** 精灵cid */
	public static final String ROLE_CID = "roleId";

	/** 礼物cid */
	public static final String GIFT_CID = "giftId";

	/** 上限 */
	public static final String LIMIT = "limit";

	/** 加载玩家 */
	public static final String LOAD_PLAYER = "loadPlayer";


	/** 好感度 */
	public static final String FAVOR = "facvor";

	/** 修改之前的好感度 */
	public static final String OLD_FAVOR = "oldFacvor";

	/** 当前好感度 */
	public static final String NOW_FAVOR = "nowFacvor";

	/** 城建模块：英雄数量 */
	public static final String BUILDING_HERO_NUM = "buildHeroNum";

	/** 建筑编号id */
	public static final String BUILD_NUMBER = "buildId";
	/** 建筑CID */
	public static final String BUILD_CID = "buildingId";
	/** 建筑等级 */
	public static final String BUILD_LVL = "buildLvl";

	public static final String SOURCE_ID = "sourceId";

	/** 剧本id */
	public static final String SCRIPT_ID = "scriptId";
	/** 时装id*/
	public static final String DRESS_ID = "dressId";
	/** 最大次数*/
	public static final String MAX_COUNT = "maxCount";
	
	/** 玩家等级 */
	public static final String PLAYER_LVL = "plvl";
	
	/** 前置任务ID */
	public static final String PRE_TASK_ID = "pre_task_id";

	/** 多条件事件配置id */
	public static final String MULTI_CONDITION_EVENT_CID = "cfgid";

	/** heroCid */
	public static final String HERO_CID = "heroId";

	/** 品质 */
	public static final String QUALITY = "quality";

	/** 修改之前的等级 */
	public static final String OLD_LEVEL = "oldLvl";

	/** 当前等级 */
	public static final String NOW_LEVEL = "nowLvl";

	/** 等级上限 */
	public static final String LIMIT_LEVEL = "limitLvl";

	/** 上次登录时间 */
	public static final String LAST_LOGIN_DATE = "lastLoginDate";

	/** 本次登录时间 */
	public static final String NOW_LOGIN_DATE = "nowLoginDate";

	/** 道具cid */
	public static final String ITEM_CID = "itemId";

	/** 数量 */
	public static final String COUNT = "count";

	/** 大类型 */
	public static final String SUPER_TYPE = "superType";

	/** 子类型 */
	public static final String SUB_TYPE = "subType";

	/** 小类型 */
	public static final String SMALL_TYPE = "smallType";

	/** 商品cid */
	public static final String COMMODITY_CID = "cid";

	/** 商店cid */
	public static final String STORE_CID = "storeCid";

	/** 好友数量改变 */
	public static final String CHANGE_FRIEND_COUNT = "changeFriendCount";

	/** 资源cid */
	public static final String RESOURCE_CID = "resId";

	/** 打工时间 */
	public static final String WORK_TIME = "workTime";

	/** 装备cid */
	public static final String EQUIPMENT_CID = "equipId";

	/** 约会类型 */
	public static final String DATING_TYPE = "datingType";

	/** 结局类型 */
	public static final String END_TYPE = "endType";

	/** 副本cid */
	public static final String DUNGEON_CID = "dunId";

	/** 副本星数 */
	public static final String STAR = "star";

	/** 副本难度 */
	public static final String DIFFICULTY = "difficulty";

	/** 首次三星通关 */
	public static final String FIRST_3_STAR = "first3Star";

	/** 增加星数 */
	public static final String ADD_STAR = "addStar";

	/** 参与战斗英雄数 */
	public static final String FIGHT_HERO_COUNT = "heroNum";

	/** 战斗时间 */
	public static final String FIGHT_TIME = "time";

	/** 本次最大连击数 */
	public static final String BATTER = "batter";

	/** 拾取数量 */
	public static final String PICK_UP_COUNT = "pickUpCount";

	/** 拾取类型数量 */
	public static final String PICK_UP_TYPE_COUNT = "pickUpTypeCount";

	/** 副本类型 */
	public static final String DUNGOEN_TYPE = "dunType";

	/** 套装id */
	public static final String COVER_ID = "coverId";

	/** 卡牌数量 */
	public static final String CARD_COUNT = "cardCount";

	/** 领取月卡奖励 */
	public static final String GAIN_MONTH_CARD_ITEM = "gainMonthCardItem";
	
	/** 第一次 */
	public static final String FIRST_TIME = "first";

	/** 时间单位 */
	public static final String TIME_UNIT = "timeUnit";

	/** 排除 */
	public static final String EXCLUDE = "exclude";
	
	/** 前置活动条目 */
	public static final String PRE_ENTRY_ID = "pre_entry_id";
}
